We package it. We sign it. You ship it.
Not every indie dev wants to become an expert in Nuitka, Inno Setup, and Windows packaging just to ship one installer. Send us your project — we build it, package it, and sign it correctly the first time, with SublimeKeys licensing already wired in.
1. Buy a pack
One-time purchase — tickets never expire. Each ticket covers one build submission.
2. Submit your app
Upload your zipped project to MEGA, Google Drive, WeTransfer, Dropbox (or similar) and paste the share link — plus a password if it needs one — into the form on your dashboard.
3. Get a signed installer
We build it, verify it actually runs, code-sign it with our EV certificate, and wire in SublimeKeys license checks — delivered straight back to you.
Pick a pack
Tickets never expire — buy once, use whenever you need.
A couple of things worth knowing
We never ask for your signing certificate, and we never hand over our packaging pipeline — you send us your app, we send back a finished installer.
A ticket is spent per submission — resubmitting an updated build for the same app uses another ticket, same as packaging a brand-new app.
Every submission is reviewed before packaging — anything illegal, malicious, or that could damage our code-signing reputation gets rejected (18+ content is fine, we're not the content police). We also run your app before packaging it, to catch anything that doesn't actually work.
Rejected submissions get their ticket refunded automatically, so you can fix the issue and resubmit — we don't process cash refunds on packs already purchased.
Best fit: Python — this exact pipeline already ships ReelNox Studio, BackDrop_, and TimePeek. Also fine: anything that already compiles to a native .exe on its own — C#/.NET, C++, Rust, Unity and Godot exports. Node.js/Electron: case-by-case, we'll take a look first. Not currently supported: Java, or anything needing kernel drivers or bundled GPU/hardware drivers.